December 14th-17th 2012 :: Theme: You are the Villain
::::::::Story::::::::
You are the most evil villain and king of the goblins named Grakkor. Just a few hours ago you kidnapped the princess. Too bad that the King knows you very well ... and where your dungeon is located
He has send 9 Armies to bring his daughter safely back.
And that is exactly what you have to prevent. I mean it's YOUR princess, right? Exactly!
You have 3 loyal minions that will fight for you until the end. Defeat all 9 Armies and the princess will be yours. You lose the princess if the knights can free her or if all your minions are dead. Good luck!
::::::::Game Instructions:::::::::
(Hint: There is a instruction menu on the titlescreen)
- Select a minion by clicking on it
- Move the minion by clicking on the destination
- Fight your opponents by standing next to them
- Pick up upgrades by standing next to them
- The princess is located at the center of the map, protect her!
IMPORTANT: You don't have to intercept the enemies. They have a 2 tile wide radius. If your minion is within that radius they will automaticly attack you. You could say that they have the ability to attract them.
Update:
Since someone was asking what the upgrades do: The "shield" upgrade increases your maximum health. The "sword" upgrade increases your damage. The hearts just heal you :)
::::::::Development Info::::::::
The tools i've used:
- Language: Java
- OS: Linux (Ubuntu)
- IDE: Eclipse
- Libraries: Libgdx, libgdx-contribs
- Audio: as3sfxr, Sunvox, Audacity
- Graphics: Gimp, Google Web Fonts
- Total time spent (break, sleeping included): ~ 43 hours
- This was my 4th Ludum Dare Compo
Thanks for playing :D
::::::::UPDATE:::::::::
Added new platforms Web (Java Applet) and Android (.apk). If you want to play it as intended use the desktop version (first link). You can maximize the window and that makes it easier to play.
Timelapse now available! :)
Downloads and Links
Ratings
![]() | Coolness | 71% |
#48 | Overall | 3.73 |
#66 | Audio | 3.42 |
#71 | Mood | 3.49 |
#85 | Graphics | 3.86 |
#108 | Fun | 3.42 |
#156 | Theme | 3.68 |
#199 | Innovation | 3.22 |
#214 | Humor | 2.98 |
Comments
@jahlgren Thanks for playing :) I've spent a long time trying to balance it. I thought it would be good if the game starts easy and becomes harder the further you get. Besides that, the difficulty depents heavily on the upgrades that spawn / you pick up. The idea behind that was that there is a reason to move around. Before I've implemented the upgrades you could basicly just stand near to the princess and that was too boring :)
Neat gameplay and great atmosphere. I really liked the oldschool CRT look too. Well done! :)
I really like the art style, i get the feeling i'm looking through a surveillance camera. The pathfinding isn't that great, one of my minions just ran away and ultimately cost me the game! D:
Still a great game and a neat concept!
@Birchmountain Sorry about that :( yeah the pathfinding is really not that great, it was quite hard to implement that in such short time. If your minion is still selected, it helps to just click again on the destination tile. That will update his path. Anyways, thanks for playing :)
@jhrrsn any error messages? try to open it via console (java -jar ld25.jar)
Amazing execution. Loved the variety of enemy sprites, that 8-bit CRT filter and those hilarious taunts thrown by "the king of all evil". My only complaint is with the controls (allowing you to switch between minions using 1,2,3 would've been much easier), other than that - just wow.
I like the rogue like TD ish like gameplay. Nice graphics aswell.
one of the best game i've played so far, don't know what to say except i want more levels naow D:
Android version works well and is fun. Well done for a good game, and for porting it so quickly.
Very impressive. I can see a lot of potential for an expanded version of this.
I really enjoyed playing this game, it was very well done. I wish I could tell what effect the shield and sword powerups did. But very well executed.
@atrodo The shield increases your max health and the sword increases your damage :) I wanted to add that to the instructions but the time played against me :/
Some bugs screwed the game several times for me, my minions got stuck and couldn't move and pathfinding made them walk from one place to another. Otherwise, fun game.
I really enjoyed this, it had a nice challenge to it and I ended up playing it a couple of times. Really nice job you've done on this!
Really good solid game, quite fun. Is there any difference in the heroes that come to attack. Didn't really notice, but I was wondering if there were any different patterns that that may affect strategy.
Nice graphical look, this was quite fun until it suddenly until the game window went all white, did the java applet broke? well, anyway, good job with the game!
I enjoyed it a lot! But as @AdventureIsland says it broke on wave 9/9 (:'<) Nevertheless, the graphics are neat, the game is fun, and I'm happy to have played it!
Micromanagement at its finest! Great job, had a lot of fun. Beat it on the second or third attempt. The old orc with the moustache is pretty funny, too.
Awesome! Presentation is fantastic, way to go!!! Top marks on everything
Also: I love it that there were female heroes in the game, most people forget about that. Thanks!!!
Thats a nice game. I chuckled when mario came to save the princess :D
The pathing seems broken and the unit interaction seems to bug out more often than not. I'd love to see more gameplay variety, like laying traps or building mazes, maybe creating more units. PostCompo version? :D
Also I love the telly overlay.
Minireview: http://ldmr.wzl.vg/#emveyh
@wzl Defenitely wanted to implement traps and barricades. Had to cancel that feature because of time issues ;(
Fun game to play!
Was pretty astonishing to see you coding this, next to me.
Hope we can do this again!
It turned out to be challenging and fun, I liked it! I had to use the pinky in order to click the right place (I'm playing on Android), though, but I'll try again with a stylus :)
(not sure stylus is the correct word, but I hope you see what I mean
This game is incredibly fun! I loved it!
The graphics are simple and to the point, they work very well. It would be interesting if there was some indication of what upgrades a minion had. Or are the upgrades applied to all minions? After a while I lost track of which minion had which upgrade.
The movement is very smooth. Although I found some bugs: once two of my minions got stuck and wouldn't move. Other times the minions or enemies would jerk around.
The music works very well! It could get boring if the game was longer, but it was the right length. The ending screens are also OK.
Loved the little cameos of the enemies.
Thanks for recommending this game to me :-D
Oh, one extra comment - you should name your .jar file something other than LD25.jar! Imagine if everyone tried to use the same name? ;-) Name it "yourgamename.jar" or something instead :-)
Cheers,
@Niavlys Yeah, it's not really optimized for phonescreens, the tiles are a bit too small. Also, the filters won't work :)
@caranha thanks for the long comment :) You're right, there should be a visual feedback about the stats of your minions, but only 48 hours ;( And yeah, i should probably rename the file. Thanks for playing :)
Decent pixel art, great music with well-polished game balance. Very enjoyable, love it.
Nice art! Did you draw it yourself? or just painted over oryx sprites?
@Deril of course i've drawn them by myself. I know that they look like the oryx ones, but that was not really intentional. I wanted to use 16x16 sprites, but since they take more time to draw, I've decided to go for 8x8 sprites. I'll upload the timelapse within the next few days, so you can see that i have NOT painted over the oryx sprites or something like that.
Very good entry was lot of fun to play :)
Looking forward a post compo version :D
Cool! I cant really draw... and making compelling game with squares is quite challenging...
Your game play is nice too.
Good job!
Solid entry, enjoyed playing it, even though it didn't have any special twists.
This was pretty fun on my Transformer Prime. :) It did crash at about wave 8, and it started losing track of who I had touched, but it was still a fun game.
One of my minions got hit with the knockback effect, which pushed him *through* the princess, and he got stuck on the opposite side. After that I could select him but not move him. Controls are tight, just needs one or two bugfixes to round out this delightful and hilarious game.
A superb entry! Really strong presentation style, absolutely love the big pixels and filter effects. The retro style and pop culture references really sell the game. The controls are slick and the realtime nature creates some interesting dynamics. Some compelling reason to move away from the centre a bit more would have been good .. perhaps some alternative weapons etc, but tbh the amount of content and polish for 48h is extremely impressive as is.
The timelapse is now available: http://www.youtube.com/watch?v=HSN4f8pHdpk . Thank you for playing :)
I really liked this game! Pretty perfect: good visuals, well balanced, and actually fun to play. Great job. It wouldn't surprise me to see you on the leaderboards.
By they way, if you're looking for a better host than dropbox, you might check out the free Java hosting I offer at http://StaticVoidGames.com. We just added Android support too!
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Good game idea! And nice Job!
I don't like tactical game, but your game is good=)