December 14th-17th 2012 :: Theme: You are the Villain

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A Villain By A Chance

by Madball - 48 Hour Compo Entry

*Crossing fingers*

A goat told (Yes, I was surprised, too) you that you are the successor of a very villainous villain. You have to become evil to be an ever more villainous villain!



Downloads and Links




Ray_Mickelino says ...
Dec 17, 2012 @ 1:04am

While the goat was talking, you spelled listen wrong at one point. Good game though.

Theorem says ...
Dec 17, 2012 @ 4:41pm

I think the resource-spending model has potential, though a couple definitions seemed vague. Maybe I just read it too fast :P The data could use a little more organization. Definitely not a mindless click-on-stuff-to-win game. Good job!

xgeovanni says ...
Dec 17, 2012 @ 4:55pm

Hss potential, but I was able to win by simply clicking around houses and clicking "trouble", so it's not there yet.

Dec 17, 2012 @ 4:56pm

This is quite a complex thing to try and perfect in 48 hours! Could do with a bit more explanation about the various resources though. Overall none too shabby. :)

gilesa says ...
Dec 17, 2012 @ 4:58pm

I found it a little confusing, but it's definitly different than most games, so good job!

fishbrain says ...
Dec 18, 2012 @ 10:32am

Couldn't quite figure out the resources bit, but really like the idea.

loren says ...
Dec 18, 2012 @ 6:24pm

Pretty unique, I really liked the gameplay and music though it was a bit confusing.

moomoo112 says ...
Dec 18, 2012 @ 8:08pm

was rather confused by the flow of resources at first..

galman says ...
Dec 19, 2012 @ 2:14pm

Nice idea. I found the game to be a little bit confusing. If you'll continue working on it after the LD it would be awesome :)

lucky.luddite says ...
Dec 19, 2012 @ 5:40pm

I could have played a whole game just about the talking goat. Nice entry.

caranha says ...
Dec 20, 2012 @ 1:56pm

The concept of the game is very interesting - you have to balance spending resources to gain victory points, with keeping your resource sources active. The song was also really nice, and fits well with the abstract nature of the game.

On the other hand, the game was a bit too abstract - it felt that any theme could have been tacked on it. Something that might help in this regard would be some brief texts or images describing what are the "help" and "trouble" actions for each character - why do you have to pay morality to help the mayor? why do you lose fortune if you trouble the traveller? I believe that would make the game a bit more interesting.

Cheers, and thanks for the game!

Dec 20, 2012 @ 5:42pm

Good concept. for 48 hours great job!

CoffeeOnimal says ...
Dec 23, 2012 @ 12:40pm

Very experimental, and a bit difficult to understand. Thanks for taking the time to put in a tutorial.
With a little bit more polish added on the feedback, this could make a very interesting game.

Dec 27, 2012 @ 4:53pm

Loved the intro, set up the story nicely, but I kind of got confused about how things were progressing as I played. I think some more visible feedback about what effect my actions were having / a bit more immediacy would have been good, however to balance this system in 48hours is a very impressive achievement!

ceronman says ...
Jan 2, 2013 @ 10:07pm

Very interesting game. With some more polish it could be a true gem. I the gameplay needs more strategy. And nice story!

leafo says ...
Jan 6, 2013 @ 8:56am

Quite a complicated game. Didn't really have a strategy, so I found myself clicking trouble for everything.

Dioiminik says ...
Jan 7, 2013 @ 7:29pm

Not my type of game but I liked the idea ;)

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