December 14th-17th 2012 :: Theme: You are the Villain

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The Banker

by Gazok - Jam Entry

The Banker: An Atrocity in Three Parts.

Made in C++ from scratch under strict LD48 rules, just started a day late.

WASD/Arrows to move
Space to interact.

To interact with people, you first have to talk to your boss.
Requires libSFML2

Should work straight out of the box - please say if it doesn't!

Downloads and Links




Hume says ...
Dec 18, 2012 @ 5:44am

Linux only! Hard core.

Gazok says ...
Dec 18, 2012 @ 5:47am

Heh, currently building SFML and Boost for Windows so I can port it.

dalbinblue says ...
Dec 18, 2012 @ 6:48am

Pretty funny; really slow movement though.

Dec 18, 2012 @ 7:09am

Most of the humor wasn't my thing, but the ending was most definitely a giant LOL. Good job on busting that all out with the tools at hand in three days!

Verrazano says ...
Dec 18, 2012 @ 7:12am

My favorite part was the penguin suit, however I didn't feel the theme so much as I felt vulgar, but that's ok, could have done with some generated 8 bit music.

sev_inf says ...
Dec 18, 2012 @ 7:21am

Pretty good.

1. Play the game and rate game honestly.
2. Rate the game not even downloading it.
3. Steal author's clothes.

Gazok says ...
Dec 18, 2012 @ 7:22am

Well, there were meant to be more "evil-banker"-themed jokes, but I had to cut a lot due to time constraints, including writing. If you hadn't noticed, I did all of the art in an hour :P

MichaelJLong says ...
Dec 18, 2012 @ 8:04am

Funny, fits the theme, entertaining. Good Job!

jerrre says ...
Dec 18, 2012 @ 8:21am

Hmm no OSX too bad, shouldn;t be too hard to port

BlackBulletIV says ...
Dec 18, 2012 @ 10:08am

Sorry if this seems stupid, but what do I do? I can't get past those people in the in the hallways. Am I supposed to interact with them somehow?

Gazok says ...
Dec 18, 2012 @ 5:30pm

@BlackBulletIV Yeah, sorry, I should have put up some instructions. They're up now.

EatenAlive3 says ...
Dec 18, 2012 @ 7:57pm

Haha, funny. I liked the story.

master4523 says ...
Dec 18, 2012 @ 9:01pm

Unfortunately the text doesn't seem to show up correctly:
I couldn't really understand what I was doing, I'll just wait for a fix before rating this game.

Claite says ...
Dec 19, 2012 @ 6:26am

Oh Gazok, I like your style. Steal his clothes! hahaha
Well played.

Nehmulos says ...
Dec 19, 2012 @ 6:51pm

I really like your humor. I had a lot of fun with the dialogue and the choices provided. The walking was a bit boring. I'm sure you could write hilarious text adventures.

markengley says ...
Dec 19, 2012 @ 9:21pm

This amused me far more than it should have :)

Are you british by any chance? I feel like you must be. My british sense is tingling.

someone says ...
Dec 19, 2012 @ 9:30pm

Haha, that was great.
A bit slow though considering how far you need to go.

Gazok says ...
Dec 19, 2012 @ 10:59pm

@markengley Good call. I'm glad you liked it.

Dec 19, 2012 @ 11:35pm

Take that socialism! hahahaha very funny

PaulSB says ...
Dec 19, 2012 @ 11:44pm

Heh, well that was an amusing little adventure. Bit slow with the walking along the same grey space repeatedly but it was all about the quirky narrative here.

h.attila says ...
Dec 20, 2012 @ 3:40am

Very funny game, although the character could've moved faster.

Dec 20, 2012 @ 3:46am

Loved the Penguin part haha. Great work. Wish it could have been a little more polished (i.e. sound and animation), but good jokes can cover little things like that. Good job.

Also, thanks for the feedback on my game, should have the PC link working again

mcc says ...
Dec 20, 2012 @ 4:39am

i LOVED the writing and the concept! i just wish it was more fun to play, adn the movement wasn't kinda screwy. sound would be nice too. but plz keep on making games!

BrothersT says ...
Dec 20, 2012 @ 4:31pm

Nice. Pretty funny.

otus says ...
Dec 20, 2012 @ 4:39pm

Cool and funny game! :)
Steal clothes!

FrederickK says ...
Dec 21, 2012 @ 12:34am

Extra point for the Dr.Who reference.

jackspinoza says ...
Dec 22, 2012 @ 3:02am

"kicking the habit", very good

Starspell says ...
Dec 22, 2012 @ 11:08pm

The more you have on screen i.e. the more you render and draw the slower you move. You really need to optimize that ^^;

The game is kinda tedious but I managed to get to the end. Not a bad idea.

Gazok says ...
Dec 23, 2012 @ 1:35pm

Huh. I wasn't even aware the default SFML window allowed resizing, but all I'm using is the standard SFML draw function. On the other hand, it could be the overhead of X "if(visible)" checks, and I hacked movement in in about a minute, so it's frame-rate dependent. Not noticeable on my relatively underpowered laptop.

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