December 14th-17th 2012 :: Theme: You are the Villain

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by Infin8 - 48 Hour Compo Entry

No Goats, No sound :(
Hopefully bug-free and balanced. Some exploits waiting to be discovered...
*Updated on 22/12/12 to make the game winnable

Game description:

Done for LudumDare 25

Play as Levillian the terror of the land. Summon an army of dastardly minions and conquer the land!

Instructions here:
-WASD for movement, 'U' 'I' 'O' for summoning. Not all summons are available from the start.

-Terrorize the land by
*Occupying villages (Summoning any Unit over them!)
*Capture the spawning buildings (Attack enemy buildings with your summons!)

With every village terrorized or building captured
*The terror percentage increases!
*Your mana regens more quickly, so you can summon troops faster!

*If the terror percentage falls below 10%, you lose the stage
*If the terror percentage goes above 8 0% terror you win the stage

-You are opposed by the Hero, an indestructible force of good that levels up and becomes more powerful as he defeats your minions, so don't wait too long or get distracted by him!

-6 stages in total, no sound

All keys as noted in game.
Playable points not included:

Worked from older, personal base code as noted in earlier blog post and GameMaker assets

Downloads and Links




Alex Rose says ...
Dec 20, 2012 @ 2:00am

I really wasn't sure exactly how to take over stuff other than the building with a bar on it.

I took over said building, walked around, couldn't find anything else other than a fisherman, and then it said I lost. I did this like 3 times.

Bit confused on this one.

Infin8 says ...
Dec 21, 2012 @ 8:44am


Sorry you got confused, I had to leave for a long time just after submitting my game. I've updated instructions on the page!

Hope this helps everyone else as well.

Dec 21, 2012 @ 10:42am

Thugs are so dumb.
I tried spamming thugs over the houses, but no matter what I do they start to run around to get killed by the hero or other minions. I never got over 50% terror. Eventually I was able to get past lv1 once, but lost shorty after in lv2.

youdonotexist says ...
Dec 22, 2012 @ 12:35am

@ Infin8: is it possible to get a Web/Mac build of this?

Infin8 says ...
Dec 22, 2012 @ 8:04am


Sorry, I built this in Gamemaker and right now I don't have the time to put this into Web/Mac.

Eniko says ...
Dec 22, 2012 @ 4:14pm

Interesting concept, unfortunately the hero kept killing me over and over in level 2, I don't think I could actually create enough minions to kill him.

ceronman says ...
Dec 22, 2012 @ 4:53pm

This is a very nice game. I like the concept and it's innovative. There are some frustrating things though. For example, the hero being invincible. And loosing your summons over houses all the time. Nice work

naughtyloose says ...
Dec 23, 2012 @ 4:41pm

couldn't get past the first level :(

zenmumbler says ...
Dec 28, 2012 @ 11:11am

A fun idea that needs a lot of difficulty and AI tweaking to really work. It was indeed a lot of spamming of thugs who are then summarily killed by bands of good guys or the hero (level 2) Fun idea that the creator is on the map itself. Work some more on this and then release it!

Rialgar says ...
Jan 2, 2013 @ 1:48pm

Great one, some comments:

I hate the unkillable hero, he is just annoying and I ended up making him stuck in pathfinding, maybe make him respawn at a certain location instead of beeing unkillable

When I summoned units, old ones vanished, sometines the ones that where stationed to keep a village, that was very annoying, as I had to run back and recapture them

When the hero (or anyone else) approached a captured village, my close combatants left it and fought, I would have liked at least one per village to stay there instead

RawBits says ...
Jan 6, 2013 @ 11:38pm

On the secound level there was things with 2 bars above them and they can not be destroyed. Are they the heroes? Or I don't know which one is it. But why the 2 bars if they can not be destroyed?

The thugs are disappearing randomly as I summon another. How to take over the towns then?

I think sometimes the Thugs are not figthing when they reach the enemy.

And how should I know if a thing is on my side or is an enemy? They all look the same for me.

That is all. But anyway this is a good idea. I'm sad that I couldn't enjoy it. :(

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