December 14th-17th 2012 :: Theme: You are the Villain

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Double Tap

by Sam Driver - 48 Hour Compo Entry

Only you can save the world from terror!

Drag with left mouse button to move camera.
Drag with right mouse button to zoom.
Spacebar to fire when prompted.

Also apologies if you find the message a bit heavy handed. But I figure I'd rather have a slightly awkward voice then be silent.

Downloads and Links




Prelucid says ...
Dec 17, 2012 @ 3:50am

It surprised me, but not in the way I expected. Reminds me of performance art. By the end, I totally got it. Great job. I'm tweeting this.

Suese says ...
Dec 17, 2012 @ 7:11am

Web version cannot seem to detect my Adobe Flash player installed. Latest version.

Dec 17, 2012 @ 7:12am

I was only following orders.

uuav says ...
Dec 17, 2012 @ 7:15am

AWESOME. I felt really bad shooting the missile, video effect and everything really remind to my mind those drones videos.

Jezzamon says ...
Dec 17, 2012 @ 7:17am

Yes! This is how you make a LD game for a theme!

Great job. One of the few games with a low fun rating, but high ratings in everything else.

raincole says ...
Dec 17, 2012 @ 7:17am

It lacks gameplay a little bit, but has very good atmosphere. You use 3D mechanism cleverly.

Casino Jack says ...
Dec 17, 2012 @ 8:18am

Really cool concept and very nicely polished. Unfortunately it ran about 2FPS on my old computer, but it was still impressive (also, the dialup sound really takes me back).

Falkreon says ...
Dec 17, 2012 @ 8:31am

Wow! This is above and beyond the call of LD. Well done.

KhaoTom says ...
Dec 17, 2012 @ 9:33pm

Rugged message. I gave high ratings for fun, not because killing innocents is fun, but because not every game needs to be traditional gleeful pee-your-pants fun.

Xavier says ...
Dec 17, 2012 @ 9:37pm

Really good job but I had preferred to see a noise filter applied on the low mesh landscape.

MagmaLemur says ...
Dec 18, 2012 @ 12:32am

I love the style of this game. There is not much in the way of gameplay but everything else was amazing. Very good work!

noclip says ...
Dec 18, 2012 @ 12:55am

The moment you realize why this game is called double tap.

Cthu says ...
Dec 18, 2012 @ 1:29am


vrav says ...
Dec 18, 2012 @ 4:44am


cardboard says ...
Dec 18, 2012 @ 4:52am

That was very cool. Loved the talking noises.

Porpentine says ...
Dec 18, 2012 @ 7:55am

i tried to shoot into the river, i tried not to shoot at all

oh nooooooooo

Manuel777 says ...
Dec 18, 2012 @ 8:18am

It was fine, but slooow, not performanc-wise, but gameplay-wise

23 says ...
Dec 18, 2012 @ 1:13pm

I have the latest flash but this didn't detect it.

I tried running the source version, but the link in the index.html is broken and even after fixing it this didn't load.

I'm going to try re-installing Flash, but this has never happened to me before...

Sam Driver says ...
Dec 18, 2012 @ 2:40pm

Thank you all very much for the responses.

With regards the couple of people who have had it failing to detect your Flash player: Are you on Linux? If so, I think I just fixed it. I had set the embed code to require version 11.4, but the latest official Linux version is 11.2. I've updated the main Web link to give a compatible version (no other changes/bugfixes to the game). Might have to clear your web cache, ctrl-F5, things like that.

I've also added a link from that page to give a version with the post-process shaders turned off. I think it takes away quite a lot from the game's feel, but should give a more playable framerate on machines that don't support hardware accelerated Stage3D.

Finally, I've updated the source file to include these extra versions, and to fix the example embed in index.html so that it actually works. The original two minutes before deadline compile is still in there, named "DoubleTap-LD25.swf".

DustyStylus says ...
Dec 18, 2012 @ 3:06pm

Very cool indeed! Lovely graphical style. Almost has a kinda Introversion feel to it. Very moody.

Dec 19, 2012 @ 1:52am

An un-game, but a good one. Nice work!

loren says ...
Dec 19, 2012 @ 5:22pm

Really dark mood, such a creepy theme. Really really (really) nice job on this

SiENcE says ...
Dec 19, 2012 @ 10:50pm

Wow what a great idea! You have my full respect! This is my LD game of the year.

amassingham says ...
Dec 20, 2012 @ 3:30am

Great game and concept, but I found the controls extremely hard to use, needs some sort of mouse lock I think

tommycreo says ...
Dec 20, 2012 @ 2:51pm

Probably the best game of 48 Hour Compo.

blob says ...
Dec 21, 2012 @ 1:41pm

Greatly done and strong message. We need more games like that.

GreenPixelDev says ...
Dec 21, 2012 @ 6:01pm

Powerful message! You've made something special that I believe has the potential to raise awareness on this issue. I personally was not aware of double-tapping and putting me in the seat of a drone operator was a very effective way of opening my eyes to it! Amazing job! :D

Jiggawatt says ...
Dec 21, 2012 @ 6:14pm

A pretty compelling "short story", high mood points. Yes, it only exists to deliver a message, and I prefer any possible social critique in games to be subtle, but I have to admit the delivery makes it a clever take on the theme.

zenmumbler says ...
Dec 21, 2012 @ 6:51pm

Leaving fun and humour n/a as they don't apply to this game but all others are good. Don't beat yourself up for not making this the perfect way to convey a message or to make a game. It's 48 hours, nothing in that time approaches perfect. Visual style is nice and the sound effects are good, muzzles speech and the "psshhww" for the rocket, ha.

TijmenTio says ...
Dec 21, 2012 @ 7:28pm

Awesome effect! Looks amazing. And I thought the eerie theme was pretty cool.

Volute says ...
Dec 21, 2012 @ 7:44pm

Great entry, great mood.

Strkl says ...
Dec 21, 2012 @ 8:07pm

awesome mood

h.attila says ...
Dec 21, 2012 @ 9:43pm

I quickly figured out what were you going for as I was reading lots of news reports on these events lately, but it was still powerful. Well done!

Gornova says ...
Dec 23, 2012 @ 10:40am

A good game, powerful messge and quote of Dark Acre Jack:
"I was only following orders."

Excuse of all war criminal.

Pierrec says ...
Dec 24, 2012 @ 11:03am

You nailed it.

Sestren says ...
Dec 27, 2012 @ 10:52am

The graphics are put to really good use here, and the use of audio and text sets the mood, well. The message is pretty clear, and it utilizes the theme exceptionally well.

sPe says ...
Dec 28, 2012 @ 4:17pm

Bit "slow" but very interesting visual and atmospheric experience.

lekochen says ...
Dec 29, 2012 @ 1:33am

Very clever story telling.

Gungnir says ...
Dec 29, 2012 @ 6:13pm

We are the villain. Excellent.

haxpor says ...
Dec 30, 2012 @ 7:24am

Really great atmosphere. Although it's short, but that's not even the point, the story and execution is way much to experience from this game.

marudziik says ...
Dec 30, 2012 @ 3:42pm

Great idea and awesome execution, though it would be even better without any explanation at the end. I think the overall message would still be clear enough, especially considering this LD's theme. Perfect, especially in theme and mood categories.

blackotus says ...
Dec 31, 2012 @ 8:15am

Great idea. I love these graphics!

ncannasse says ...
Jan 4, 2013 @ 12:32pm

Nice one, perfect mood

mcc says ...
Jan 5, 2013 @ 7:51am

think you said this in your post-mortem, but i found this pretty heavy-handed (but then i'm not a huge molleindustria fan either). i did like the visual style though.

kato9 says ...
Jan 6, 2013 @ 10:28pm

Awesome visual style with great looking post processing effets. The 'game' is simple, but the message is strong. Nice work.

Jan 8, 2013 @ 11:38am

visually my fav! bravo!

deathray says ...
Apr 24, 2013 @ 11:23pm

I agree with everyone: very powerful and great music.

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