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Ludum Dare 25
Ludum Dare 21

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Night 1, recap

Posted by
Friday, December 16th, 2011 11:18 pm

For LD22 I’ve spent a lot more time drinking and lot less time coding than I did for LD21, but I do have a pretty solid idea now, thanks to the input of my lovely wife <3

I've decided to code this project in lua using love2d, something I haven't used before but seems pretty solid. I saw a good number of entries in the last LD using it, and I've used lua plenty in World of Warcraft addon development – easily enough to be very familiar with syntax and common functions. The Love2d framework syntax is simple and shouldn't be a problem, and I'm looking forward to getting to work. Now though, i've had far too much Jack Daniels to be productive and am spending my time listening to music and watching IRC, commenting on the progress of others. I should get some sleep and get up tomorrow to work on the project.

Fun times all round, good luck to all, sleep approaches!

If nothing else, proof of ideas

Posted by
Friday, December 16th, 2011 10:36 pm

story =

sandwich shop
order taker

griller gets sick, goes home
assembler abducted by aliens
order taker runs away with mystery man for shotgun wedding



customers come in and give orders, queue builds

customers give orders in text, generic voices.
orders in speech bubbles
have icons for elements of sandwiches

to prevent straight “Build sandwich for customer A, deliver, build for B, deliver, build for C, deliver”:
toasted sandwiches, require toasting time once done
bacon, sausage, burger, steak, grilled chicken, fried onion – all require cooking time
don’t burn these things or you can’t use them!

grid/selection of ingredients
breads seperate, even necessary?
click an ingredient
hotkeys for sandwich slots! (clicking optional)

click ingredient, press hotkey for sandwich slot
click sandwich, click toaster
click sandwich, click customer, cha-ching
click ingredient, click grill
click ingredient on grill, hotkey sandwich!
click sandwich on toaster, click customer, cha-ching

double-wide customers for added difficulty, lololol

customers pay based on time delivered – they have an expected time based on ingredients and give bonus for faster than expected, deduct for slower

constant clock ticking, day ends, score is your cash in till. scoreboard!

Now if someone else rips me off, I have something to refer to. Not that it matters. By this time into LD21 I had a firm idea, a working concept prototype and no alcohol in my body. This time, I had 3/4 of a bottle of Jack Daniels in my system and am noticeably less productive. Oh well!


Posted by
Friday, December 16th, 2011 7:55 pm

The question mark makes it a very different title, I think. Am I alone? Probably not..

Lava Tsunami of Doom, recap!

Posted by
Monday, August 22nd, 2011 8:46 am

I’m currently attempting to submit my entry for LD21 and thought I’d share some of the steps along the way with screenshots (from timelapse archive, <3 chronolapse).

No better way to start than a title screen:

I then got stuck straight into the concept I had for “escape” – solving puzzles to move up levels of a tower/dungeon to escape rising lava levels, with a snakes and ladders like “fall down 3 levels” mechanic if you got something wrong. First up, an indicator on the screen for your level and the level of the lava!


Just adding finishing touches to my game, namely terrain graphics – the biggest thing that’s always on the screen has just been a white box until now. No sweat, I’ve got this.


Shot’s LD21 progress recap

Posted by
Sunday, August 21st, 2011 9:16 am

My first LD48 and I think it’s gone very well! I’ve been timelapsing with chronolapse and it’s been working very well. I made and uploaded a video of my progress at about 1 am last night, so 23 hours in. Viewable on youtube! Since I finished game mechanics pretty much completely last night I’ve done some work on sound today (music with audiotool.com and sound effects with bfxr.net) and I’m about to get to work on the remaining graphics. I’m pretty happy with my entry so far, and I’ve been really enjoying idling in the #ludumdare irc channel and trying out all the different games people link for critique. Can’t wait to play all the finished games!

My entry is at http://www.tomcorke.com/ludumdare/escape/ and I’m working on it live – if it isn’t working when you load it just wait a minute and refresh, I test immediately after changes and fix them just as quick!

I’d appreciate any reports of bugs or issues, idling in #ludumdare on Afternet as “Shot”.






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